Page 8 - Jackpot Magazine South ~ October, 2021
P. 8

 PLAY TO WIN
Roll the dice and learn the basics of craps
 What has two dealers, a stickman and a boxman? A craps game at a casino, of course. Craps is one of those games that always seems to draw a crowd, boasts a lot of excitement and has a lot of noise from players either cheering with excitement or yelling with dismay. The excitement of craps has landed the game in a number of films ranging from the James Bond movie “Diamonds Are Forever” to “Indecent Proposal.” Some friendly advice: Unlike Woody Harrelson’s character in “Indecent Proposal,” you’ll want to bet only what you can afford to lose.
Although popular and pulse-quickening, craps is one of those games that not everyone understands right away. While simple on the surface (roll
the dice), there is actually
a lot going on and it can
seem intimidating. That
one dice roll could be a
winner for one player,
a loser for another, and
mean absolutely zilch for
a third. It takes four casino workers to run the game, and there could be bets all over the special table that has an intricate layout. Welcome to the world of craps.
While cards are key in blackjack, dice are the important pieces in craps. Players toss two dice and the total of the showing dots (or, pips) lets everyone know who has won and who has lost. Craps has several rules for players, both those shooting the dice and those just placing bets. When the shooter rolls the dice, the dice must both hit the back wall to be counted. Throw the dice hard, but not too hard. If a die goes off the table, the whole game will be stopped so casino personnel can examine the fallen dice and put a fresh set in play. Never use two hands to toss the dice and never put the dice out of sight of the dealer. Like in the movies, you can have someone blow on the dice for luck, but again, make sure the dice
are in view of the dealer (and try not to get spit on them). Also, wait until the dealer or stickman gives a signal before you throw the dice.
Each die (singular) has six sides and when tossing two dice, there are 36 possible ways they can land with totals ranging from 2(one-one)to12(six-six).Thenumberwith the most combinations is 7. There are six waystorolla7;fivewaystorolla6oran 8;fourwaystorolla5ora9;threewaysto rolla4ora10;twowaystoa3or11;and, as shown above, just one way each to roll a 2ora12.
Although there is a whole dice control theory about being able to adjust the dice in your hand to have the dice land how you want them to land, craps involves a lotofluck—plusabit of math. Knowing there are more ways (more chances) to roll a 7 makes that a better bet
than, say, betting you’ll get a 2.
Those unfamiliar with the game should
pay close attention to this section of the column. It explains the foundation of craps and must be understood to play with a basic level of knowledge. It is quite simple.
The main bet in craps is the pass line. When a new player shoots, if the come out rollisa7or11,thebetwins.Ifitisa2,3, or 12, the player loses. If the come out roll is a 4, 5, 6, 8, 9 or 10, that number becomes the point (player neither wins or loses). The player keeps rolling the dice until they make the number again and they win or until they get a 7 and lose. A “don’t pass” wager wins if the value of the come-out roll is 2 or 3 and losesifitis7or11.Ifthevalueis12,then the bet is pushed, neither winning nor losing. Just like the pass line bet, it remains on the table if a point is established. The don’t pass
wager loses if the point is rolled again and wins if a 7 is rolled. Visualize this and practice it at home to become more familiar
with the basics of the game. All you need are two dice and a table!
Checking out the table layout at the casino (or on a table layout pulled up online),you’llseeamyriadofbettingspaces where all types of bets can be placed. This will help illustrate the other bets that can be made, including the pass line bet and don’t- pass line bet.
Other types of bets:
• Come and don’t come bets (similar to the pass line and don’t pass bets, the main difference being that they are placed after the point is established rather than before)
• Odds bets (a bit like side bets that can be made after a point is established, they are essentially extensions of pass line, don’t pass, come and don’t come.)
• Place win (win when number chosen hits after point, lose if a 7 is rolled) and place lose bets (win if a 7 is rolled before the number chosen).
• Big 6 (roll 6 before 7) and Big 8 (roll 8 before 7)
• Hardways (4, 6, 8 or 10 rolled as doubles - payouts vary)
• Field bets (Always settled on the next roll,afieldbetwillwinifa2,3,4,9,10,11, or12isrolledandloseif5,6,7,or8isrolled – payouts vary.)
• Proposition bets - Bets include any 7, any craps, aces (wins when 2 is rolled), any 11, ace deuce (wins when 3 is rolled) and boxcar (wins when 12 is rolled) – payouts vary. Players should become familiar with these and other types of bets as well.
Do you have a question on the best way to play to win? Something specific about your favorite game, or a game you’d like to try? Email this magazine at jackpotmagazine@gmail.com.
 Art of Winning
By Arthur Gold
      8 JACKPOT! MAGAZINE • October 2021
THE SOUTH’S LARGEST GUIDE TO GAMING & FUN • www.jackpotmagazine.com































































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